Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed a client crash related to the Mann Co. Store
      • Fixed server crash related to the ConTracker
      • War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again
        • Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days
      • Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
      • Fixed the Festive Jag not drawing the lights
      • Fixed a bug related to the Razorback and touching a resupply closet or respawning
      • Fixed the Mantreads description for reduced airblast vulnerability
      • Fixed bots constantly respawning during Training mode
      • Fixed bots constantly respawning when tf_bot_force_class is set
      • Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled
      • Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms
      • Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers
      • Fixed the War Paint icons in the Steam Community Market
        • Known issue: War Paints still show as blank and with zero quantity in search results
      • Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
      • War Paints now have individual listings on the Steam Community Market
      • Outgoing party invites now get a notification panel
      • Updated cp_badlands
        • Disabled collision on a bunch of props (mainly lights/lamps)
        • Reduced attackers' spawn advantage by 1 second when working on final control point
        • Upgraded the small ammo pack to medium in the yard (on the porch)
      Quelle: http://www.teamfortress.com/post.php?id=34248