Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
      • Fixed a Pyro animation bug related to jumping
      • Fixed the Spy-cicle not giving the Spy fire immunity
      • Fixed the animation for The Second Banana plate
      • Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
      • Added the Titanium Tank Participant Medal
      • Updated the Mann Co. Store to support the new foreign currencies added to Steam
      • Updated the localization files
      • Updated pl_enclosure_final
        • Fixed a buildable area in BLU spawn for stage 1
        • Updated materials for foliage props
      • Updated plr_bananabay
        • The train will now pass at its maximum frequency after both payloads make it up the large hill
        • Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
        • Fixed spawn gates trapping enemy players
        • Amplified train engine sound
        • Reworked left spawn exit
        • Added small barrier near final cap
        • Improved performance in some areas
        • Reduced push force near outer rocks
      • Updated cp_mossrock
        • Fixed small area where Engineers could build in initial BLU spawn
        • Fixed area where you could fall in the pit and not die
        • Fixed cases where you could block the train without dying
        • The train now doesn't kill you if your toe touches it
        • Optimized FPS around the last point. Should be significantly better.
        • Brightened the underside of last point slightly
        • Improved clipping around the ramp to last point
        • Fixed a case where your view would glitch out on the sign near cap A
      Source: http://www.teamfortress.com/post.php?id=34651