Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed XP-earned text being truncated for some clients
      • Fixed some missing particles when running in DirectX8
      • Fixed the Athenian Attire not being paintable
      • Fixed the Electroshocked War Paint not using the correct color for the BLU team
      • Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
      • Added ESEA 6s Invite Season 29 and Season 30 tournament medals
      • Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
      • Updated the LODs for the TFNew tournament medals
      • Updated the Roaring Rockets unusual taunt particle effect
      • Updated pl_rumble_event
        • Fixed bumper car head start not being awarded correctly to the winning team of the normal world
        • Fixed Merasmus announcing winner of the bumper car race twice
        • Fixed players sometimes getting stuck on closing doors
        • Added spawn locations for the collectable soul gargoyle in the normal world
        • Increased sound distance for the flying sawblades so they can be heard from farther away
        • Improved clipping in the underworld race area
      • Updated pl_millstone_event
        • Fixed an issue where players were able to trap Headless Horseman above the death pit
      • Updated pd_cursed_cove_event
        • Fixed missing materials
      • Updated koth_slasher
        • Fixed an inconsistent set of func_nobuilds at mid
        • Fixed a spot where Engineers could hide buildings in trees
        • Fixed players being able to build on top of the spawn rooms
      • Updated koth_bagel_event
        • Entering the underworld now puts players back to full health
        • Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
        • Added a couple pumpkin spawn locations in the underworld
        • Minor visual update to underworld exit
      Source: http://www.teamfortress.com/post.php?id=45363