Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

      Happy Smissmas 2018!
      • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
        • Event runs through January 7th, 2019
      • Added the Winter 2018 Cosmetic Case
        • Contains 18 new community-contributed items
        • The Festivizer can be found as a bonus drop when opening the case
      • Mann Co. Store winter sale!
      General
      • Fixed func_rotating entity not working properly in maps like 2Fort and Gravelpit
      • Fixed Strange Filter: Brimstone not displaying the prefix in the weapon name
      • Fixed a Mann vs. Machine bug with giant robots reported by Justin G. (sigsegv)
      • Added LAN Downunder 2018 tournament medals
      • Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals
      • Added Brazil Fortress Season 3 tournament medals
      • Added Russian Highlander Season 1 tournament medals
      • Added Sacred Scouts 6v6 tournament medals
      • Added AsiaFortress Cup Season 14 tournament medals
      • Added AsiaFortress LAN 2018 tournament medals
      • Updated the Starstorm Slumber unusual effect to fix a display problem
      • Updated the backpack image for Mr. Quackers
      • Updated the localization files
      • Updated pd_monster_bash
        • Fixed an out-of-bounds exploit in RED's courtyard
      • Updated pl_millstone_event
        • Fixed a spot where players could trap players with teleport exit
        • Fixed Headless Horseman getting stuck in B area house staircase
      • Updated cp_snakewater_final1
        • Fixed "splash bug" issues throughout the map
        • Fixed a lot of visual issues
        • Improved clipping and made movement smoother
        • Made fence near yard closed to projectiles
    Source: http://www.teamfortress.com/post.php?id=46984