Release Notes for 1/28/2014

      Release Notes for 1/28/2014

      auf >blog.counter-strike.net< wurde geschrieben:

      [GAMEPLAY]
      – Adjusted the radius at which incendiary and smoke grenades interact.

      [UI]
      – Loading screens will now display the icons for maps that have item collections associated with them
      – In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings.
      – Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match

      [MISC]
      – Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the “-interactivecaster” command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.
      – Upgraded runtime libraries to use the latest Steam SDK.
      – Fixed a frequent crash during map loading while the game was minimized.
      – Various weapon CPU optimizations.
      – Added flavor text to Chroma Case weapons.

      [MAPS]
      -Mirage
      –Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position.
      –Moved a prop to make peeking into palace easier, CT side.
      –Removed a strange boost in bombsite A.

      -Nuke
      –Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site.

      -Overpass
      –Rerouted entrance into upper park from bombsite A.
      –Changed mid cover in bombsite A, corners can now be shot through with rifles.
      –Changed cover in T side of upper park.
      –Moved T spawns forward slightly.
      –Moved bombsite A plant zone up slightly.

      Quelle: http://blog.counter-strike.net/index.php/2015/01/11272/