Release Notes for 2/4/2015

      Release Notes for 2/4/2015

      auf >blog.counter-strike.net< wurde geschrieben:

      [MISC]
      – Reduced latency of voice audio.
      – Community servers now can show viewer counts when players are streaming their match.
      – Fixed regression in Deathmatch Bonus mission evaluation.
      – Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
      – Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
      – Fixed AWP viewmodel rendering when zoomed.
      – Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text
      – Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby.

      [MAPS]
      – Major changes to Cobblestone
      -Bombsite A:
      –Made bombsite A courtyard smaller
      –Removed spiral stairs at back of bombsite A
      –Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
      –Added a static door to entrance to connector from bombsite A
      –Shortened battlement in long A, making it easier to check
      –Raised wall around bombsite A slightly, to give some cover when out in the open
      –Added additional cover in bombsite A
      –Removed balcony at CT side of long A
      –Added an additional chest-height wall at A ramp
      –Removed large boulders in A site

      -Bombsite B:
      –Made bombsite B courtyard smaller
      –Rerouted T main entrance to bombsite B
      –Made it easier to throw grenades into B site from a safe position as T
      –Added some cover on T platform in bombsite B
      –Moved bombsite B more to the middle of the courtyard
      –Flattened ground at bombsite B
      –Removed back of B area
      –Hut at back of B can now be shot through
      –Added a static door to entrance to bombsite B from connector

      -Other:
      –Removed stairs and overpass route from dropdown room
      –Widened upper dropdown passage
      –Added a ramp to dropdown to make it easier to peek into lower
      –Players can now jump up via flowerbed in connector to get into dropdown room
      –Removed walls in T tunnels
      –Removed CT sniper room
      –Added a static door to CT side of water room
      –Tweaked layout of water room slightly
      –Removed double window room near T spawn
      –Moved T spawns forward a bit
      –Added a direct ladder to T sniper tower
      –Various optimizations
      –Increased player visibility
      –Fixed a bug where very few chickens were spawned

      Quelle: http://blog.counter-strike.net/index.php/2015/02/11313/