Release Notes for 2/12/2015

      Release Notes for 2/12/2015

      auf >blog.counter-strike.net< wurde geschrieben:

      [GAMEPLAY]
      – Smoke screen overlay fades faster now when exiting smokes quickly.
      – Adjusted boundaries of smoke screen overlay slightly.

      [TOURNAMENT SUPPORT]
      – Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.
      – Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team’s shorthand image name).
      — Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.
      – Added a new win panel string that shows the team name if they win the round.

      [MISC]
      – Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.
      – Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.
      – Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.
      – Speculative fix for spectating audio bug.
      – Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.
      – Updated the first person flash effect when spectating someone via GOTV.
      – Fixed bug which stopped CS:GO from working on OSX Snow Leopard.
      – Added flavor text to the Bravo Collection weapons.
      – Added 5 new Music Kit Offers.
      – Added 12 new Sticker Offers.
      – Fixed gamepads being reset and deactivated on map load.
      – Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.

      [MAPS]
      -Cobblestone
      –Removed various boosts
      –Further optimizations
      –Tweaked layout of underpass room
      –Moved door from CT side to T side of underpass
      –Made cubby at entrance to Bombsite A smaller
      –Widened arch at end of long A
      –Set correct surface types on textures
      –Brightened haystacks at entrance to Long A
      –Updated collision on broken wall in bombsite A and B

      Quelle: http://blog.counter-strike.net/index.php/2015/02/11443/