Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Announcing the Taunt Workshop!
        • Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
        • Check out the blog post for more information
      • Added 3 new community-created taunts to the Mann Co. Store
        • Scout taunt: The Boston Breakdance
        • Sniper taunt: The Killer Solo
        • Sniper taunt: Most Wanted
      • Added Crate #92 to the drop list
      • Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
      • Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
      • Fixed an exploit related to material .vmt files and playing on servers using sv_pure
      • Fixed the game not running for some dual GPU machines (Mac OS X)
      • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
      • Fixed an exploit related to Highlander mode and changing teams with instant respawn
      • Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
      • Fixed an exploit where clients could bypass the name change timer
      • Fixed a bug that caused some particles to not draw correctly
      • Fixed shadows drawing on some wearables while in first person
      • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
      • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
      • Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
      • Updated the Mann Co. Store and Armory to not display item levels
      • Fixed the Phlogistinator's bottle not getting the crit-boost material effect
      • Added a "no helmet" style for the Antlers
      • Added the OSL.tf tournament medals
      • Added the Florida LAN tournament medals
      • Reduced the latency of voice audio
      • Updated the equip_region for the Black Knight's Bascinet
      • Updated The Little Bear so it can get assists in Pyrovision
      • Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
      • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
      • Updated the description for The Gunslinger to include the three hit combo
      • Updated the localization files
      • Mannpower update
        • Added new map ctf_thundermountain
        • Added new powerup: Knockout
          • Restricts the carrier to Melee and Grappling Hook only
          • Max health increased by 150
          • Immune to airblast and damage pushback
          • Melee weapon always crits and forcibly shoves the victim away
          • Melee hit forces the victim to drop their powerup or the flag if they have it
          • 4X melee damage to buildings
        • Grappling Hook changes
          • Added hook jump– hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
          • Added support for hooking into enemy players
            • Release the fire button once the hook has hit an enemy player to draw yourself to them
            • Hooked victims will bleed for 2 health per second
            • Unhook at any time by switching back to the grapple, or firing it again away from your victim
            • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
            • Sound cue added when hooked by an enemy's grapple
          • Added new Grapple weapon sounds and grapple projectile
          • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
          • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
          • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
          • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
        • Added Revenge temporary powerup
          • Activates and spawns when a significant game imbalance is detected
          • Temporarily grants crits, increased fire rate and increased clip size
        • Added unique powerup pickup sounds
        • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
        • Strength: Fixed sentries inheriting the double damage multiplier
        • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
      Quelle: http://www.teamfortress.com/post.php?id=16075