Release Notes for 3/31/2015

      Release Notes for 3/31/2015

      auf >blog.counter-strike.net< wurde geschrieben:

      [OPERATION VANGUARD]
      – Operation Vanguard has come to a close.

      [MAP GROUPS]
      – Train has been added to the Active Duty map pool.
      – Nuke has been moved to the Reserve map pool.

      [GAMEPLAY]
      – Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
      – Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
      – Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
      – Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
      – Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
      – Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
      – Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
      – Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
      – Increased Tec-9’s damage fall-off to reward players that close engagement distance.
      – Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
      – Lowered scoped movement values for AWP and Autosnipers.
      – The accuracy of the MP9, MP7, and Mac-10 have been improved.

      [STATRAK]
      – Trade up contracts work on StatTrak weapons.
      – There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

      [SERVER BROWSER]
      – Fixed the server browser showing the map workshop path in the “Map” column.
      – Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
      – Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
      – Server browser will save the layout changes made between game sessions.
      – Updated the first time server browser pop up message.

      [UI]
      – Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
      – Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
      – Added Flavor Text to the Bank collection.

      [MISC]
      – Add surround sound support (quad/5.1) on Linux.
      – Marked nav commands as a cheat to protect against potential server exploits.
      – Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
      – HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
      – Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
      – Optimized the process of logging in players to matchmaking backend during game updates.

      [MAPS]
      -Dust2
      –Opened up skybox around Long A double doors, Catwalk and Short
      –Improved visibility around blue car in Long A
      –Fixed render distance on a crate in CT spawn

      -Mirage
      –Opened up skybox around back of apartments
      –Simplified sides of CT sniper window in mid
      –Raised cover slightly in upper mid
      –Fixed visibility through a crate in Bombsite A

      -Overpass
      –Opened up and simplified Bombsite A
      –Added back stairs to pit near Bombsite A
      –Opened up semi-open door in bathrooms, fountain side

      -Cobblestone
      –Smoothed out movement in Bombsite B
      –Removed corner on left side of T tunnel into Bombsite B
      –Haystack near Long A now requires a jump to get on top

      -Train (Thanks c0tton and adreN!)
      –Various optimizations
      –Removed collision at top of ladders
      –Pushed Bombsite A further back towards CT side
      –Added a third train car to A site to reduce amount of long sightlines
      –Added a peek-position inside T main
      –Opened up area on the left side of T main exit
      –Moved dumpsters in Ivy
      –Raised crane in Bombsite A
      –Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
      –Prioritized CT spawn positions

      -Cache
      –Fixed an exploit boost at A
      –Added a decal indicating the boundaries of the A bombsite’s plantzone
      –Made white tarps on crates more spammable (Thanks Mod645!)
      –Fixed shadows casting into A main shed from boost spot
      –Improved readability from middle to A site container

      -Shorttrain
      –Added back to map rotation

      Quelle: http://blog.counter-strike.net/index.php/2015/03/11734/