Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      Scream Fortress VII has arrived!
      • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
      • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
      • Added the Gargoyle Case which contains 19 community made cosmetics
      • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
      • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
      • Scream Fortress VII runs through November 11th, 2015
      During Scream Fortress VII
      • All players who launch the game will receive a Gargoyle
        • Gives access to Merasmissions and Halloween item transmutations
        • Tracks Merasmissions completed and souls collected
      • Added Merasmissions
        • A new Merasmission will be available daily up to a total of 13
        • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
      • Added Halloween Transmuting
        • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
        • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
      • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
      General
      • Added inspect animations for the Batsaber and the Giger Counter
      • Fixed an idle animation bug for the Wrangler
      • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
      • Lowered damage of the "bats" spell from 60 to 40
      • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
      • Fixed an exploit related to picking up The Widowmaker
      • Fixed the Batsaber not showing the Killstreak sheen
      • Fixed a scoreboard stat reset bug in Mann vs. Machine
      • Optimized texture memory usage
      • Fix some cases of random hitching experienced by some players
      • Fixed overhead icons stacking on top of each other and now appear side-by-side
      • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
      • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
      • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
      • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
      • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
      • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
      • Updated koth_probed
        • Improved optimization of map (especially on mid)
        • Fixed clipping issues (thanks Muselk!)
        • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
        • Added in missing explosion sound effect on aliens
        • Fixed a few prop/ material issues
        • Reduced prop usage
      PASS Time update
      • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
      • Added convar: tf_passtime_ball_sphere_collision
      • Added entity: tf_logic_on_holiday
      Mannpower update
      • No longer in Beta
      • Added new map: Hellfire
      • Three new powerups: King, Plague, Supernova
      • Grappling hook changes
        • Reduced max rope distance
        • Reduced grapple dismount jump height
        • 30% hook movement speed penalty for Heavyweapons
      • Flag rule changes
        • Flags can no longer be returned by touching them
        • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
        • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
        • Small health regeneration for non-powered up flag carriers
        • Flags and capture zones are disabled for 30 seconds after a capture
      • Powerup rule changes
        • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
        • You cannot pick up enemy colored powerups
        • Team colored powerups will attempt to respawn in that team's base if not picked up in time
      • Other changes
        • Overhead powerup icons are now team colored
        • Warlock powerup renamed to Reflect
        • Reduced Knockout max health bonus for demos carrying swords and shields
        • Haste now increases huntsman firing speed
      • Bug fixes
        • Reflect damage no longer occurs after death (Pyro afterburn)
      Quelle: http://www.teamfortress.com/post.php?id=19062