Release Notes for 5/4/2016

      Release Notes for 5/4/2016

      auf >blog.counter-strike.net< wurde geschrieben:

      [MISC]
      – Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!
      – Fixed a bug allowing community servers to override certain game files.
      – Added support in vbsp for clip brush textures with different material types.
      – Added CS:GO in-game blog localization for Finnish.
      – Significantly reduced holiday cheer.
      – Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration
      — With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.
      — With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
      — cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.
      — The further the shot is into the spray sequence, the more red the circle will be.

      [AUDIO]
      – Increased radius of c4 disarm sound
      – Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play

      [MAPS]
      Cache
      — Visibility improvements based on color-blind player feedback
      — Texture improvements
      — New vent models
      — Added subtle markers for grenade throws (thanks James Bardolph)
      — Added plant-zone decals to Bombsite B
      — Added graphic for “Sun-room” (thanks Thurnip)
      — Fixed fade distance on crate in checkers
      — Fixed weapons being irretrievable under vent
      — Fixed all known bomb-stuck spots
      — Fixed an exploit involving flashbangs from mid into checkers
      — Fixed pixelwalks at mid, T-Spawn, A main, A site
      — Improved .nav mesh (thanks p_NM)

      Nuke
      — Improved accuracy of grenade clips on metal containers
      — Clip brushes now play the correct material type footstep sound
      — Performance optimizations
      — Removed crate stack from CT side
      — Removed railings outside HUT
      — Removed railings at top of Heaven ladder
      — Lowered ambient soundscape volumes
      — Door opening and closing predictability fixed
      — Improved .nav mesh (thanks Bez)
      — Fixed +use interaction through tool or clip brushes
      — Fixed double doors being blocked by their sibling door being blocked by the player

      Quelle: http://blog.counter-strike.net/index.php/2016/05/14273/