Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Extended Scream Fortress VIII to run through November 16th, 2016
      • Fixed a problem causing some players to receive the incorrect number of Merasmissions
        • Players should receive one Scream Fortress VIII Merasmission per day of the event, for a maximum possible of seven as of today
        • Players who received too few Merasmissions will be able to quickly catch up to the intended amount
        • A small number of players who received too many Merasmissions will not receive any for the next few days
      • Fixed the Tome of Merasmissions displaying an erroneous maximum number
        • All players will have the opportunity to receive twenty-six Merasmissions during this year's event, regardless of number of Merasmissions completed in previous years
      • Fixed a small number of unusuals that did not have the proper displayed quality (unique (golden name) instead of unusual (purple name))
      • Updated the model/materials for The El Paso Poncho
      • Fixed not seeing the correct display name for featured community maps (example: pl_fifthcurve_event vs. Brimstone)
      • Updated the localization files
      • Updated mvm_ghost_town to fix error models in the spawn rooms
      • Updated pl_fifthcurve_event (Brimstone)
        • Fixed RED players getting inside BLU's 2nd forward spawn
        • Fixed skull's teeth in hell being non-solid
        • Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round
        • Fixed some players dropping into hell's lava in rare cases
        • Fixed big pumpkin in RED 2nd base being non-solid
      • Updated pd_pit_of_death_event
        • Fixed an exploit which allowed players to enter the enemy spawn
        • Fixed enemy players teleported to the Underworld spawning in one another
        • Fixed finale particles not being drawn from certain distances
        • Fixed certain overlays not rendering
        • Increased damage over time dealt in the Underworld
        • Added climbable props to the platforms near mid
        • Added a nobuild to the area surrounding the portal
        • Added signs in spawns to make the second door more obvious
        • Adjusted respawn times so that the losing team will respawn faster
        • Adjusted health, ammo, and spellbooks around the map
        • Changed the Underworld buff to use the Purgatory buff from Eyeaduct
        • Players killed during the finale will now turn into ghosts
        • Decreased score limit from 5 to 4 points per player
      Source: http://www.teamfortress.com/post.php?id=25148