Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed invisible weapons on other players when they have recently changed loadout
      • Fixed color correction not working
      • Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
      • Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
      • Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
      • Fixed some Strange map filters displaying the wrong map names in their descriptions
      • Replaced convar tf_teamtalk with tf_gravetalk
        • When enabled, living players can receive text and voice chat from dead players
        • When disabled, living players cannot hear the dead, regardless of team
        • Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
        • Defaults to on, except in Competitive matches
      • Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
      • Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
      • Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting
      • Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
      • Fixed a missing material in the main menu
      • Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
      • Added the Chapelaria 6v6 tournament medals for season 1
      • Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
      • Updated the localization files
      • Updated mvm_ghost_town to fix the cube maps
      • Updated mvm_mannhattan
        • Fixed Spies spawning behind the closed door at Gate A
        • Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
      • Updated pl_millstone_event (Hellstone)
        • Fixed an exploit where you could trap Horseless Headless Horsemann in place
        • Fixed some door frames from being able to shoot through them
        • Fixed a texture error
        • Fixed a barrel that you could walk through
        • Improved navigation file for better bot movement
        • Fixed being able to shoot through building wall located front of RED 1st base
        • Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
      Quelle: http://www.teamfortress.com/post.php?id=25548