Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed players not being able to rocket jump or stickybomb jump during a truce
      • Fixed missing War Paint icons in the Steam Community Market
      • Updated the Impish Ears to add a missing style
      • Updated the equip_region for the Gourd Grin
      • Updated The Ghoul Box to fix an issue with the materials
      • Updated pl_hasslecastle
        • Added occluders to improve optimization
        • Added a spell book near the first RED spawn and the first BLU spawn
        • Brightened up some areas
        • Fixed some texture misalignments
        • Reduced the saturation of purple spell book patches
        • Changed the ending when BLU wins
        • Fixed the arrow signs not changing near the first RED spawn
        • Fixed an out-of-bounds exploit near the first point
        • Fixed an out-of-bounds exploit in the second BLU spawn
        • Fixed an out-of-bounds exploit near the cliff at the second-to-last point
        • Changed the doors in the second BLU and the first RED spawn rooms to standard ones
        • Fixed a displacement error near the entrance to the last point
        • Moved the resupply cabinet from the second BLU spawn out of the wall
        • Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
        • Fixed some texture errors
        • Brightened up the map
        • General improvements
      • Updated pl_precipice_event_final
        • Lowered amount of entities on the map to prevent crashing
        • Adjusted some misaligned textures around the map
        • Simplified some detail for better performance
        • Combined some models for better performance
        • Removed some clutter to improve readability and fluid movement
        • Fixed some lighting bugs around the map
        • Added a one way door to left flank on last CP for Blu
        • Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
        • Adjusted health kits in last to be less favorable to defense
      • Updated koth_megalo
        • Fixed players building teleporters in RED spawn
      • Updated pl_bloodwater
        • Fixed exploit using the Minify spell at point A
        • Fixed being able to build as an Engineer in lava pits
        • Bosses no longer get stuck in lava pits
        • Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
        • Updated all railings to not collide with projectiles and bullets
        • Removed normal-sized skeleton spawn locations
      Source: https://www.teamfortress.com/post.php?id=76303