Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed The Bone Cone hiding the player's head
      • Fixed missing clap sound for the Taunt: The Homerunner's Hobby
      • Fixed missing siren sound for the Taunt: The Mannbulance!
      • Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
      • Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
      • Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
      • Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
      • Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
      • Updated the Thundering Spirit Unusual effect to fix a missing glow effect
      • Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
      • Updated the localization files
      • Updated the Swashbuckled war paint
        • Fixed an issue with the Holy Mackerel
        • Removed Yeti gradient
        • Replaced Yeti gun oil sticker with skull and crossbones
      • Updated the Necromanced war paint
        • Fixed an issue with the Holy Mackerel
        • Fixed BLU team colors
      • Updated pd_farmageddon
        • Optimizations
        • Fixed asymmetrical doorways
        • Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
      • Updated koth_synthetic_event
        • Replaced broken prop in room behind BLU spawn
        • Fixed console warnings
        • Fixed a place where players could get out of the map
      • Updated koth_los_muertos
        • Fixed console warnings
      • Updated pl_terror_event
        • Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
        • Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
        • Fixed players being able to see out of map
        • Added a 2 spots for collectable gargoyle to spawn in
        • Added missing nav for bots in the underworld
      • Updated cp_ambush_event
        • Fixed players being able to get out from playable area in underworld
        • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
        • Fixed some stage 3 BLU spawn respawn visualizers looking odd
        • Slightly moved some underworld enter portals off from walls
        • Slightly decreased time added when capping last points of 1st and 2nd stage
        • Fixed some places where players could get out of the map
      Source: https://www.teamfortress.com/post.php?id=89695