Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
      • Fixed clipping issue for the Taunt: The Profane Puppeteer
      • Fixed some sounds for the Taunt: The Mannbulance!
      • Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
      • Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
      • Updated the pickup/drop sounds for paintkits
      • Updated/Added some tournament medals
      • Updated the localization files
      • Updated cp_ambush_event
        • Fixed few exploits where players could get out of the map
        • Fixed control point 2 base plate in stage 1 not turning blue upon capture
        • Changed damage type from shock to bullet in underworld
        • Improved clipping
      • Updated pl_terror_event
        • Fixed few exploits where players could get out of the map
        • Increased spawn time interval of normal spellbooks
        • Fixed visual issue during warmup period regarding track models floating in air
        • Adjusted payload track select logic to fix rare issue with cart going off track
        • Improved clipping
      • Updated koth_los_muertos
        • Fixed a respawn visualizer not showing up on the RED side
        • Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
        • Fixed being able to spam grenades and rockets through rooftops
      • Updated arena_lumberyard_event
        • Fixed missing beacon particle to signify rare spell spawn locations
        • Fixed an issue with custom HUDs interfering with the map's own HUD
        • Fixed middle doors shutting themselves when blocked by a player
        • Fixed various props z-fighting inside of walls
        • Fixed instances of the announcer lines playing over the Merasmus' announcer lines
        • Fixed an issue that caused players to remain in third-person at the beginning of a new round
        • Fixed spells dropped by the skeleton king persisting between rounds
        • Fixed pumpkin bombs generated from spells persisting between rounds
        • Fixed server lag caused by dynamic props
        • Reworked various VO to use new soundscript entries
        • Merasmus will now react to player deaths with varying degrees of sarcasm
        • Pumpkin bombs will now all refresh simultaneously at the start of every round
        • Added a "No entry" sign to the middle doors
        • Smoothed surfaces around the map to ease flying around as a ghost
        • Increased sound of the ghost dispenser to improve healing feedback
        • Extended the warmup periods by 5 seconds (now 15 seconds)
        • Nature & Wildlife preservation measures
        • Removed the Observer
      Source: https://www.teamfortress.com/post.php?id=89954