Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed Dragon's Fury projectiles colliding with other projectiles
      • Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
      • Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
      • Fixed an exploit related to opening the ConTracker while the taunt menu is open
      • Fixed an issue with props and team colors when taunting with Australium weapons
      • Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
      • Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
      • Fixed large bundle descriptions being clipped in the Mann Co. Store
      • Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
      • Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
      • Fixed players receiving knockback from enemy weapons during a truce
      • Updated Mann vs. Machine mode
        • Fixed an infinite health exploit for Snipers using The Razorback
        • Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
      • Updated the Strange ranks for the Razorback to be similar to the Manntreads
      • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
      • Updated/Added some tournament medals
      • Updated the localization files
      • Updated koth_synthetic_event
        • Fixed some prop pop in
        • Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
        • Increased volume of toastmaster summon sounds to make it more obvious when he spawns
      • Updated pd_farmageddon
        • Updated scarecrow logic to make damaging them more consistent
        • Fixed incorrect farmer line playing sometimes when the cap opens
        • Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
        • Fixed some floating props and beams
        • Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
        • Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
        • Blocked off sentry spot under the ramps at mid because it was too advantageous
      • Community request
        • Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator
      Source: https://www.teamfortress.com/post.php?id=101361