Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed some stability issues
      • Fixed being able to equip conflicting cosmetic items using +quickswitch
      • Fixed precached particles not being deleted across map changes
      • Fixed some hats with drop_type "drop" not being dropped in the world
      • Fixed headshot animations sometimes playing at map origin
      • Fixed missing polygon on Pyro's finger
      • Fixed clipped text in the Mann vs. Machine loot list screen
      • Fixed missing BLU skin for The Sydney Sleeper
      • Fixed some attribute descriptions being cut off in the Item Pickup dialog
      • Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
      • Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
      • Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
      • Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
      • Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
      • Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
      • Updated the tf_logic_cp_timer entity so it can also be used for team RED
      • Updated/Added some tournament medals
      • Updated the localization files
      • Updated the Hazard Headgear
        • Fixed using the wrong lightwarp
        • Updated the backpack image to match the item
      • Updated the Fizzy Pharmacist
        • Moved the soda bottle to the other side of the Medic to fix clipping problems
        • Fixed the second style not hiding the bottle
      • Updated pl_upward
        • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
      • Updated cp_snakewater_final1
        • Minor visual, clipping/blockbullet, and detailing fixes
        • Fixed alignment issues
        • Fixed some mirroring issues
        • Updated mid slightly to make it more mirrored
        • Increased wall heights on mid to allow more jumps
        • Updated last spawn room to reduce the randomness of spawnpoints
        • Slightly increased cap time on last to account for longer travel time to the point
        • Speculative changes to fix some "wallbug" issues
        • Added Competitive mode stage
      Quelle: https://www.teamfortress.com/post.php?id=143572