Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed missing nomip/nolod for Sniper's zombie image in the main menu
      • Fixed the match status HUD not being hidden during freezecam screenshots
      • Fixed the Safety Stripes hiding the Soldier's hat
      • Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
      • Fixed a problem on ctf_crasher related to infinite giants
      • Updated pl_sludgepit_event
        • Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
        • Added an extra resupply locker in BLU's first spawn
        • Added a few more Mann brothers voice lines and fixed the map description
        • Added Soul Gargoyle pickups
        • Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
        • Made the map a bit spookier
      • Updated plr_hacksaw_event
        • Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
        • Replaced barn balcony windows with widened doorways to streamline movement
        • Fixed the VO in the underworld playing multiple times
        • Fixed floating candles when the graves were destroyed
        • Updated the HHH to use the new "SetModel" input
        • Delayed final capture VO so they're more audible
        • Adjusted prop fades
        • Adjusted detailing
      • Updated cp_spookeyridge
        • Added significant health and ammo packs to underworld
        • Reduced damage dealt over time in underworld
        • Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
        • Added small healthpack to upper drop down area next to last
        • Adjusted ammo pack sizes around map
        • Slightly tweaked pumpkin bomb and coffin placement
        • Fixed a few areas you could get stuck in
        • Expanded area around coffins that won't allow teleporters
        • Fixed some minor clipping/collision issues
        • Adjusted some prop fades
      Quelle: https://www.teamfortress.com/post.php?id=154639