Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
      • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
      • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
      • Updated zi_atoll to sync the particles file with other the Zombie Infection maps
      • Updated zi_woods
        • Added props to aid scouts in getting up to the roof on the boathouse
        • Added trigger_push entities to the tops of trees
        • Implemented an optimisation pass
      • Updated koth_sawmill_event
        • Added spells to the Underworld Forest to encourage players to travel there
        • Added trigger_hurts to prevent spawn camping in the Underworld Forest
        • Added the Skeleton King to randomly spawn after cap
        • Added an additional Skeleton Consort for him as well
        • Reduced the amount of particles in the Underworld Harvest
        • Removed a custom texture since it wasn't needed
        • Minor clipping changes
        • Added an ammo pack to the cave
        • Removed a few pumpkin bombs since they hurt player movement too much
        • Added a loss-coverage program for Red team
        • Cleaned up some waste
      Source: https://www.teamfortress.com/post.php?id=211509