Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Added missing list of authors for arena_lumberyard_event
      • Fixed the Crook Combatant hiding the Scout's dog tags
      • Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
      • Fixed BLU Scout using the incorrect team color pants
      • Fixed some props_farm models using an incorrect surfaceprop setting
      • Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
      • Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
      • Updated a couple of the community console images to fix missing nomip/nolod settings
      • Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
      • Updated the Fleet Commander and Delldozer to fix import problems from the previous update
      • Updated arena_lumberyard_event
        • Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
        • Added missing navigation mesh
        • Fixed areaportal windows in spawn fading in too early
        • Fixed cases where players would get stuck on the setup doors
        • Adjusted prop fades
      • Updated cp_darkmarsh
        • Lowered spell spawn timer (from 180 seconds to 120 seconds)
        • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
        • Added several more pumpkin bomb spawn points
        • Fixed portcullis doors turning pitch black when opening
        • Lowered RED respawn wave time for the last point (from 10 to 8)
      • Updated tow_dynamite
        • Fixed an ammo pick-up differ on BLU side
        • Added a missing wagon wheel on BLU side
        • Added Tug of War objective strings
        • Made the jump pad's deathpits deeper
        • A new critter has arrived
      • Updated pd_circus
        • Fixed spell books being prompted despite none spawning in the map
        • Reduced points per player from 6 to 5
        • Reduced distracting lighting and details around the inaccessible areas of the circus
        • Fixed being able to place teleporters too close to spawn doors
        • Fixed erroneous collisions
        • Fixed small displacements cutting through walls
        • Fixed some gaps in geometry
      Source: https://www.teamfortress.com/post.php?id=231496