Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Added missing No Gloves style for the Consigliere's Coverup
      • Added missing Versus Saxton Hale kill icons
      • Added some tournament medals
      • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
      • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
      • Updated Aurora Skies Unusual effect to fix a timing issue
      • Updated the Necroprancer to fix an issue with the materials
      • Updated the Dusk Duster to fix an issue with the materials
      • Updated the Dapper Noel
        • Remade normal map to be compatible with OpenGL
        • Re-baked Diffuse & updated backpack icon to reflect above changes
        • Removed misplaced ambient occlusion
        • Fixed problematic face flexes
        • Fixed an issue where Engineer's beard was protruding from his goggles
        • Fixed an issue with the jigglebones being disabled
        • Rigged Sniper's hat to be compatible with his melee taunt
      • Updated Scrooge McDoc
        • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
        • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
        • Updated the backpack icon
      • Updated koth_overcast_final
        • Fixed an issue with the models/materials
        • Added back snow coverings (now using displacements) to some props that were missing them
        • Fixed misaligned textures in various places
        • Fixed weird lighting bug on a wall in blue spawn
        • Fixed 'Hotel' sign not displaying properly
        • Added back indicators under some health and ammo kits that were missing them
      • Updated cp_fortezza
        • Removed sniper window leading into last
        • Fixed Engineer being able to build in some doors
        • Fixed some props being solid
        • Slight art pass update
      • Updated vsh_maul
        • Players can no longer hide from Saxton in the dark
        • Fixed props inside other props
        • Fixed z-fighting brushes
        • Fixed missing particle effects for the water feature
        • Fixed orientation of water feature particles
        • Minor lighting changes around the cinema
        • Adjusted LOD change distances for Cinema sign
        • Updated VSH logic
        • Grounded levitating props
        • Aligned misaligned textures
        • Fixed mis-textured walls
        • Clipped upper metal beams
        • Fixed clip brushes sticking out from walls that could be walked on
        • Players will now be pushed off of the fire bell
        • Adjusted cinema sign shadow
        • Used spell check on Saxton's Package sign
        • Updated how music is activated and deactivated
        • Fixed clipping on the hanging big ornaments
      Source: https://www.teamfortress.com/post.php?id=235279