Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed a client crash related to the Dragon's Fury
      • Fixed showing only a few weapons instead of the full set when redeeming a War Paint
      • Fixed an exploit related to the Heavy's health and the G.R.U.
      • Fixed contract objectives related to the Direct Hit not registering
      • Fixed contract objectives related to sentries not registering
      • Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
      • Fixed being unable to turn-in one of the bonus objectives for the Medic contract
      • Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
      • Updated koth_lazarus
        • Fixed an issue with map-specific sprites not loading
      • Updated pl_enclosure_final
        • Fixed various errors related to textures
      • Updated cp_mercenarypark
        • Fixed enemy players being able to enter opposing spawn rooms
        • Fixed areas near cap A and cap B where Engineers could build in inaccessible areas
        • Fixed spawn room doors sometimes becoming blocked
      • Updated Steam Controller support
        • Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
        • Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)
      Source: http://www.teamfortress.com/post.php?id=33897