Release Notes for 5/27/2020

      Release Notes for 5/27/2020

      on >< was published:

      [ GAMEPLAY ]
      – The killfeed now displays players that are killed by C4 explosions in all game modes.
      – Players that are frozen by game logic no longer take damage.
      – Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
      – Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.

      [ RENDERING ]
      – Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
      – Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
      – Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
      – Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
      – More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
      – Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.

      – Added a new Anubis main menu background movie to the game.
      – Added a way for users to change their main menu background scenery.
      – Split stickers and patches localization UI tokens to allow for better translations.
      – Added proper HTML-escaping for custom inventory item names when applying and scraping stickers.

      [ STORE ]
      – Added Warhammer 40,000 Sticker Capsule featuring a variety of stickers from the Warhammer 40,000 series.

      [ STEAM ]
      – Updated Steamworks SDK and Steam libraries to the latest versions released in May 2020.
      – If the game fails to connect with local Steam Client, then users must update their version of Steam Client by selecting Steam > Check for Steam Client Updates…