Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed a client crash related to the Ghoulpit contract
      • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
      • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
      • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
      • Fixed a materials problem with the Cabinet Mann
      • Fixed a clipping problem with The Imp's Imprint
      • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
      • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
      • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
      • Updated the item_type_name values for some items
      • Updated koth_sawmill_event
        • Fixed RED team portal to the underworld not enabling
      • Updated plr_hacksaw_event
        • Adjusted prop fade distances
        • Added more details across the map
        • Added overlays in some spots to make Snipers more visible
        • Filled the final death pit with billowing smoke
        • Fixed perch spots around the map
        • Fixed various displacement gaps
        • Fixed z-fighting on fence props
        • Fixed being able to place teleporters too close to your own spawn doors
        • Fixed payload sawblade damage not being consistent
        • Fixed players spawning in the overworld when the underworld race is active
        • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
        • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
        • Fixed errors caused by missing gib types for crows
        • Fixed incorrect prop collisions
        • Improved fire safety
        • Prevented the HHH from falling into pits
      • Updated ctf_crasher
        • Fixed BLU flag outline not displaying properly when home
        • Tweaked nag line preparation to ensure it works correctly for both teams
        • Potential fix for casual mode lines still interrupting announcer despite being muted
        • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
        • Giant medics will no longer mirror blast jumps above certain speeds
        • Fixed dispenser sometimes not properly attaching to giants
        • Fixed having multiple giants for the same team at the same time
      • Updated pl_sludgepit_event
        • Removed spells due to an exploit where players could get out of the map
        • Added cubemaps to fix weird visuals on metallic props
        • Removed assets leftover from the non-Halloween version of the map
      • Updated pl_hasslecastle
        • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
        • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
      Quelle: https://www.teamfortress.com/post.php?id=144283