Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Add ConVars to control Mann vs. Machine team limits on community servers
        • tf_mvm_defenders_team_size
        • tf_mvm_max_connected_players
      • Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
      • Fixed names/descriptions for the most recent HugsTF medals
      • Updated pl_venice
        • Gameplay
          • Relocated first Blu spawn (now split into two individual spawns at random)
          • Moved 1st Red spawn further away into a new room
          • Added new upper entrance into building next to Point A (thanks Delila)
          • Added new exit from 2nd Red spawn room
          • Moved a building entrance near Point A to a new walkway area above
          • Removed upper entrance and Point C routes in building next to Point B
          • Added new raised position at the main open inside area between Points C and D
          • Added new route near Point D
          • Added new cubby spot at Point D
          • Removed part of the balcony at the final Point
          • Widened door between 2nd Blu spawn and Point B
          • Removed a door to upper room near first Blu spawn & connected the balconies
          • Opened section of the building next to Point C for faffing and uber charging
          • Altered the underneath of the balcony at the building next to Point C
          • Tweaked roof area near Point B to make it easier to counter
          • Tweaked walkway between Points A and B
          • Added some minor cover near Point A
          • Lowered railing at above position near Point C for Turrets
          • Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
          • Removed engineer building & added smoother clipping on the raised bridge
          • Added/removed/moved some health & ammo
        • Art
          • Improved lightmap scale across the map to produce nicer shadows
          • Increased saturation and slightly adjusted style of some materials
          • Expanded the 3d skybox and made it viewable from more locations across the map
          • Fixed flag models
          • Made certain areas feel less like empty spaces
        • Misc
          • Fixed strange missing texture error in middle connector
          • Fixed error in soundscapes
          • Added more direction signs across the map
          • Fixed misaligned payload particles
          • Boat near first Blu spawn has drifted off into the distance
          • Other minor changes
      Quelle: https://www.teamfortress.com/post.php?id=207059