Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed a client crash related to the dispenser and the recent addition of -unrestricted_maxplayers
      • Fixed the floor particles for the Pastel Trance Unusual taunt effect sometimes drawing full white
      • Fixed SourceTV not recording in-game chat for Mann vs. Machine defenders
      • Added SetStepHeight and SetMaxJumpHeight inputs to the base_boss entity
      • Updated the Beaten and Bruised cosmetic item
        • Fixed a floating triangle when equipping the Ultra Violence style on Sniper
        • Reduced the clipping for Soldier and Sniper
      • Updated Clubsy The Seal to be an assister in Pyrovision
      • Updated the models/materials for the Brimmed Bootlegger and Prohibition Opposition to fix clipping, skinning, and UV issues
      • Updated/Added some tournament medals
      • Updated Taunt: The Head Doctor
        • Fixed skinning on lower LODs
        • Fixed team coloring for both teams
        • Adjusted animation to reduce prop clipping
      • Updated Taunt: The Road Rager
        • Fixed skinning on lower LODs
        • Adjusted animation on wheels to better match character movement
      • Updated pd_selbyen
        • Fixed door stuck exploit
        • Major optimization improvements (thanks yrrzy!)
          • Added/moved some func_occluders
          • Hinting adjustments
          • Added skyboxes and func_areaportals to separate areas better
          • Added func_areaportalwindows to unload spawn building interiors
          • Turned some small brushes into func_details
          • Adjusted some prop fades
          • Fixed slight misalignment of the yellow center buildings roof structure
          • Better lighting under the docks
          • Minor detailing changes
      • Updated cp_steel
        • Added additional clipping where needed
        • Fixed some windows clip and trip spots
        • Adjusted Red respawn base times to not go over 10 (could get to 11 and 12)
        • Capture point HUD layout now matches its map kin (Gravelpit and Sulfur)
        • Updated map menu images to the present day (1970)
        • Reduced one-way door speed to stop ejecting players into orbit
        • Rebuilt B Red spawn exit to a cleaner style to alleviate spawn trapping and potential camping
        • Fixing some props that fade too early
        • Moved medium healthpack to the side between D->E to avoid accidental pickups
        • Reduced speed of handrail deployment so it doesn't overtake the bridges in the rare case that Blu captures C and D in quick succession
      • Updated koth_synthetic_event
        • Brightened and evened out lighting in play space
        • Fixed missing soundscape
        • Fixed missing detail sprites
        • Minor detail changes
      • Updated pl_venice
        • Added new exit for initial Blu spawn
        • Added new balcony outside Attic room above Point B
        • Added new balcony inside near Point D
        • Moved door on balcony near Point A (Thanks Billo)
        • Bridges now have solid side walls
        • Raised bridge is now less steep
        • Small building next to raised bridge is now taller
        • Added cover at Point C
        • Slightly adjusted balcony above Point D
        • Fixed being able to place turrets above Point D
        • Initial Blu spawn doors now close
        • Replaced fences at Blu spawn with buoys
        • Removed some interior props near Point D
        • The payload now sinks
        • Moved some health and ammo around
        • Updated navmesh
        • Lots of minor bug fixes
        • Lots of minor other changes
      • Updated vsh_distillery, vsh_nucleus, vsh_skirmish, and vsh_tinyrock
        • Failing to capture the point in 3 minutes after it opens results in Stalemate
        • Powerjack, Ali Baba's Wee Booties and Bootlegger on-kill effects now work on-hit
        • Hale's abilities now get affected by Vaccinator resistances
        • Fixed Ubercharge rate bonus applying only with the Ubersaw
        • Fixed self-damage counting towards Airstrike bonus rockets and Frontier Justice revenge crits
        • Fixed Natasha and Huo-Long Heater having incorrect damage penalty
        • Community servers now can expand the Script even further by creating a new file at scripts/vscripts/vsh_addons/main_pre.nut. While previously added main.nut gets executed last, main_pre.nut gets executed prior to most of the Script.
      • Updated vsh_skirmish (additional changes)
        • Fixed an out of bounds exploit
        • Fixed not being able to wall climb certain trees in the main arena
      Quelle: https://www.teamfortress.com/post.php?id=208726