Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed the Pyro's right hand c_model not drawing correctly
      • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
      • Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
      • Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
      • Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
      • Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
      • Updated the Strasbourg Scholar cosmetic item
        • Fixed cross-cosmetic clipping
        • Fixed triangulation mismatch on pants and resulting rig issue
        • Fixed LOD bone collapse error
        • Fixed minor UV stretching on LODs
      • Updated pl_frontier_final
        • Fixed Engineers being able to build in Red's final spawn room
      • Updated plr_hacksaw
        • Fixed non-zero roll on spectator cameras
        • Fixed Erroneous clip brushes
        • Simplified and merged door frames across the map to have fewer obstructions
        • Removed some cover on each team's balconies that preventing being able to spam sentries
        • De-cluttered finale roof so that you can travel from balcony-to-balcony
        • Lowered rocks between middle and the finale
        • Adjusted prop fades
      • Updated ctf_turbine_winter
        • Fixed issue with teleporters exploding when players used them in the vents
        • Added extra ammopacks in the intel hallways
        • Fixed cubemaps having odd reflections in the center area
        • Adjusted clipping in the center area
        • Added neutral Train Camera so you can enjoy the Slay Ride
        • Added small details
      • Updated pl_emerge
        • Fixed some malformed geometry in Blu's first spawn
        • Fixed unintentional perch point just outside Blu's first spawn
      • Updated pl_camber
        • Clipped sewer grate
        • Disabled rock collision
        • Increased Red respawn room
        • Improved clipping
        • Blocked off a sightline on the final point
      • Updated cp_brew
        • Fixed missing collision on red arrow outside Red's first spawn
        • Fixed missing flatbed truck trailers outside of the diner
      • Updated koth_snowtower
        • The control point is now more closed-off
        • Slightly extended the cover on the lower balconies on both sides
        • Moved the ammo from the control point to the higher platform of the central tower
        • Fixed z-fighting on the lower ramps on both sides
        • Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
        • Updated menu photos
      • Updated koth_krampus
        • Fixed minor visual issues
        • Fixed Krampus' unique boss bar randomly getting replaced with the default one
        • Fixed people getting stuck or telefragged when taking the Krampus portal
        • Krampus' landing sound is now more audible
        • Krampus now correctly destroys all buildings in his way
      • Updated cp_carrier
        • Adjusted fade distances of some areaportals
        • Adjusted Blu team's respawn times
        • Extended Blu team's respawn room
        • Fixed hud text overlapping
        • Fixed soundscapes not working correctly
        • Fixed objective text not displaying properly
        • Fixed the ability for the carrier to pick up restricted weapons
        • Fixed players not becoming the carrier while standing on the platform as it resets
        • Announcer's bomb voice lines no longer play after the bomb has been deployed
        • Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
        • Added 25% crit resistance to the carrier
        • Added overtime while there is a carrier
        • The carrier's health bar now displays their class icon
        • Decreased size of the frog
      Quelle: https://www.teamfortress.com/post.php?id=214110