Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
      • Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
      • Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
      • Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
      • Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
      • Updated the Desert Wind and Monsoon Season Unusual effects
        • Fixed the wind flickering on moving taunts
        • Fixed the tumbleweed having incorrect physics
        • Updated the wind and dust to trail slightly on moving taunts
      • Updated the Control Patrol cosmetic item
        • Reduced the size of the glasses
        • Lowered the hat slightly on Soldier's head
        • Fixed UV map issue with LODs
      • Updated the Justice Johns cosmetic item
        • Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
        • Fixed rigging issue with boot laces
      • Updated the Pathfinder cosmetic item
        • Slimmed down the arms slightly
        • Adjusted shoulder and armpit rigging to reduce stretching of the vest
        • Adjusted mesh transition from forearms to hands
        • Fixed some clipping issues around where the shirt collar meets the zipper
        • Raised the zipper pull tab for better compatibility with other Soldier cosmetics
      • Updated ctf_doublecross
        • Fixed an incorrect team-colored material in the BLU base for real this time
      • Updated pl_enclosure_final
        • Fixed a clip wall blocking a dropdown in stage 3
      • Updated pl_embargo
        • Minor visual and clipping improvements
        • Fixed the cart's missing outline
        • Added an extra Botler to the playable space
        • Fixed the paint splat overlay not applying to players within the explosion range
        • The ambient music inside the casino now respects the music volume settings
        • Improved player visibility against certain walls (Thanks Arthur)
        • Added the kill icon to the helicopter blades
        • Fixed an override of a TF2's base texture
        • Fixed being able to block the cart shortly after point A (Thanks Aar)
        • Fixed getting stuck in a door near C while it closes
        • Fixed indoors fog sometimes getting applied outside (Thanks Phe)
        • Increased respawn time for RED on the last point
        • Fixed the client crash related to custom models
        • Improved performance on the last point
      • Updated koth_cachoeira
        • Engineers can no longer build inside the cliffs
        • Fixed teleporter stuck spot under the control point
        • Adjusted respawn waves
        • Minor visual improvements
        • Various clipping fixes
        • Improved performance
      • Updated ctf_applejack
        • Improved clipping
        • Brought some stairs
        • Improved tree collision
        • Added more chickens
        • Improved detail
        • Fixed Ol'Betsy (Thanks Aar!)
      Quelle: https://www.teamfortress.com/post.php?id=226049