Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Updated Taunt: Can It! to fix missing flies particle effect
      • Updated the backpack image for the Impact Impaler
      • Updated Violent Viridian Unusual effect to fix a visual bug
      • Updated/Added some tournament medals
      • Updated cp_hadal
        • Fixed control point capture messages
        • Fixed door locking in RED spawn after C capture
        • Removed unintended buildable areas
        • Increased capture time on final point
        • Improved directions around the map
      • Updated pl_embargo
        • Reduced respawn time on Last for RED from 34 to 22 seconds
        • Asked Botlers to speak and explode more quietly
        • Minor visual fixes
      • Updated koth_megaton
        • Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
        • Fixed the grates around the capture zone allowing blast damage to pass through
        • Fixed a few cases of alpha painted displacement seams
        • Improved lighting on several models, especially on the rocks throughout the map
        • Fixed surfaceprop on BLU's metal plates
        • Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
        • Improved clipping throughout
        • Fixed a support beam intersecting with spawn doors
        • Fixed a few instances of visible displacement holes in the perimeter dropoff
        • Added a unique kill icon for the end of the round
        • Fixed floating spawndoor motors
        • Plus... all you need for a beach party!
      • Updated pd_atom_smash
        • Fixed the Casual Administrator overriding the Scientist
        • Fixed some floating lights
      • Updated koth_sawmill_event
        • Removed the spells in the underworld since players could spawn camp with them too easily
        • Increased the time players get crits and health from the underworld after leaving
        • Added some additional effects to the secret exit from the underworld
      Source: https://www.teamfortress.com/post.php?id=226712