Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Increased the maximum number of backpack slots to 4000 (from 3000)
      • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
      • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
      • Fixed regressed self-illum setting for the Earbuds
      • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
      • Fixed a problem with .mp3 sounds not playing if they were very short
      • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
      • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
      • Updated Taunt: Unleashed Rage to fix incorrect outro timing
      • Updated Taunt: Can It! to fix MvM bone
      • Updated koth_sawmill_event
        • Removed stray spell
      • Updated koth_megaton
        • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
      • Updated pl_cashworks
        • Updated menu photo to match map changes
        • Removed strange texture glitch at RED spawn 1
        • Added shutter for drop exit at RED spawn 1
        • RED spawn 2 big door can't be stickied anymore
        • Removed collision on some lamps
        • Added minor visual changes in BLU spawn and final cap side route
        • Fixed minor clipping issues
      • Updated koth_cachoeira
        • The sightline from the helicopter has been blocked off
        • Fixed missing door texture (Thanks Hoppkins!)
        • Various miscellaneous fixes (Thanks Midnite!)
      Source: https://www.teamfortress.com/post.php?id=227323