Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      on >teamfortress.com< was published:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
      • Updated the Fleet Commander again to fix import problems from the previous update
      • Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
      • Updated cp_freaky_fair
        • Fixed issues related to the gamemode logic
          • Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
          • Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
          • Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
          • Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
          • Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
          • Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
          • Fixed sniper and demo shields not having their upgrades cleared
          • Fixed canteens not having their values cleared when refunding whilst not equipped
        • Increased the height of the skybox
        • Increased last point capture time from 6s to 7s
        • Changed some clipping to stop giants from building on roofs
        • Smoothed out a divot (Thanks Midnite!)
      • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
        • General
          • Re-encoded all Zombie Infection sound effects as .WAV
            • This fixes issues with sound effects not playing correctly and spewing errors in the console
        • Bug fixes
          • Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
          • Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
          • Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
        • Zombie Changes
          • Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
          • Zombie Heavy is no longer immune to Critical Hits
          • Zombie Heavy's max health raised to 525 (from 450)
          • Zombie Pyro's max health raised to 250 (from 175)
          • Zombie Pyro now drops a medium health kit on death
        • Survivor Changes
          • Crossbow weapons no longer have a flat damage multiplier against Zombies
          • The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
          • Jumper Weapons can no longer store reserve ammunition
      • Updated zi_murky (additional changes)
        • Added more respawn room triggers around the new spawn zones
      Source: https://www.teamfortress.com/post.php?id=231671