Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Added missing files for Taunt: The Travel Agent
      • Added No Hat styles for the Cozy Cover-Up
      • Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
      • Added a borderless window option to video settings
      • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
      • Added radial fog (from Half-Life 2: 20th Anniversary Update)
      • Added support for Steam Networking
      • Made the default server name for listen servers include the player's name
      • Made the game launch in native resolution by default instead of 640x480
      • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
        • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
        • Improved prediction for walking on props and other entities
        • Made certain client-side entities only trigger local prediction errors
          • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
        • Fixed prediction of viewmodel sway
        • Fixed a prediction error regarding weapon idle animations
      • Fixed certain breakable props not gibbing correctly
      • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
      • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
      • Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
      • Fixed not being able to join community servers via Steam invites or game info
      • Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
      • Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
      • Fixed an issue with props and team colors when taunting with Australium weapons
      • Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
      • Fixed player voice commands being abruptly ended when the player enters shallow water
      • Fixed incorrect number on the Geneva Contravention achievement icon
      • Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
      • Fixed some classes missing the BLU team material for That '70s Chapeau
      • Fixed the Spanish-Latin America option being displayed as English in the Settings menu
      • Fixed the MOTD dialog not working for Spanish-Latin America
      • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
      • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
      • Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
      • Updated koth_overcast_final to improve optimization
      • Updated ctf_applejack
        • Added block bullets to some stores
        • Unblocked a window at mid, allowing Snipers to shot across the middle hut
        • Removed the missing texture in BLU spawn
        • Gave a chicken a friend, because friendship is magic
      • Updated cp_fortezza
        • New radio model for spawn rooms
        • Changed sentry shack ammo pack on last to a medium
        • Adjusted health pickups throughout the map
        • Changed kill volume on cap A double doors to be more consistent with visuals
        • Improved bot support (Thanks Star Bright)
        • Detail pass
      • Updated pl_patagonia
        • [Stage 1]
          • Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
          • Fixed the cart not capping the first point on extremely rare occasions
        • [Stage 2]
          • Improved optimization
          • Fixed a nodraw floor near the first BLU spawn train bridge waterfall
          • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
        • [Stage 3]
          • Improved optimization
          • Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
          • Removed the platform above the open choke of the last point
          • Added an additional path to the window overlooking the open choke of the last point
          • Fixed RED bots getting stuck on a solid fence outside the RED spawn
          • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
      Quelle: https://www.teamfortress.com/post.php?id=238643