Team Fortress 2 Update Released

      Team Fortress 2 Update Released

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      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

      Summer 2025!
      • Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
      • Added the Summer 2025 Cosmetic Case
        • Contains 23 new community-contributed items
      • Added 4 new community-contributed taunts to the Mann Co. Store
        • Taunt: The Final Score
        • Taunt: Bear Hug
        • Taunt: Texan Trickshot
        • Taunt: Flying Colors
      • Added 14 new community-created Unusual effects
        • 7 new effects for Unusual hats
        • 7 new effects for Unusual taunts
      • All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
      • The Summer event runs through September 15th, 2025
      General
      • Fixed the Frontline Field Recorder not using its normal map
      • Fixed The Texas Half-Pants not fully using rimlight
      • Fixed the Das Hazmattenhatten's materials not using its normal map
      • Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
      • Fixed some outdated in-game tips
      • Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
      • Updated materials for The Candy Cane to fix consistency issues
      • Updated lightwarptexture setting for the blood version of the Half-Zatoichi
      • Updated the Strasbourg Scholar to improve clipping
      • Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
      • Updated/Added some tournament medals
      • Updated cp_fortezza
        • Reworked routes between Point A and Last
        • Improved lighting and visuals across the map
        • Clipping fixes
      • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
        • Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
        • Balance changes
          • Consecutive Wall Climbs no longer cut your preexisting speed
          • Mini-Sentries now deal 80% damage (up from 50%)
          • Crit-boosted Miniguns now deal 70% damage (up from 60%)
          • Reduced the Mighty Slam's damage at point-blank range
          • Rebalanced Hale's damage against buildings
            • Level 1 buildings are destroyed with a single punch
            • Level 2 and 3 buildings now require two punches
            • The Wrangler Shield adds an additional punch to the required count
            • Ability-based damage to buildings is unchanged
        • Bugfixes
          • Fixed a crash caused by the string pool overflowing over time
          • Fixed Hale's attacks applying knockback in the wrong direction
          • Fixed dead players being flagged as AFK and kicked for idling during long rounds
          • Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
          • Fixed Hale being able to punch immediately as the Sweeping Charge ends.
          • Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
          • Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
          • Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
          • Fixed a rare bug at the start of a round where Hale couldn't move
          • Fixed being able to Wall Climb off of projectiles
      Quelle: https://www.teamfortress.com/post.php?id=249054