Quelle: https://www.teamfortress.com/post.php?id=249054auf >teamfortress.com< wurde geschrieben:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2025!General
- Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
 - Added the Summer 2025 Cosmetic Case
 
- Contains 23 new community-contributed items
 - Added 4 new community-contributed taunts to the Mann Co. Store
 
- Taunt: The Final Score
 - Taunt: Bear Hug
 - Taunt: Texan Trickshot
 - Taunt: Flying Colors
 - Added 14 new community-created Unusual effects
 
- 7 new effects for Unusual hats
 - 7 new effects for Unusual taunts
 - All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
 - The Summer event runs through September 15th, 2025
 
- Fixed the Frontline Field Recorder not using its normal map
 - Fixed The Texas Half-Pants not fully using rimlight
 - Fixed the Das Hazmattenhatten's materials not using its normal map
 - Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
 - Fixed some outdated in-game tips
 - Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
 - Updated materials for The Candy Cane to fix consistency issues
 - Updated lightwarptexture setting for the blood version of the Half-Zatoichi
 - Updated the Strasbourg Scholar to improve clipping
 - Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
 - Updated/Added some tournament medals
 - Updated cp_fortezza
 
- Reworked routes between Point A and Last
 - Improved lighting and visuals across the map
 - Clipping fixes
 - Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
 
- Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
 - Balance changes
 
- Consecutive Wall Climbs no longer cut your preexisting speed
 - Mini-Sentries now deal 80% damage (up from 50%)
 - Crit-boosted Miniguns now deal 70% damage (up from 60%)
 - Reduced the Mighty Slam's damage at point-blank range
 - Rebalanced Hale's damage against buildings
 
- Level 1 buildings are destroyed with a single punch
 - Level 2 and 3 buildings now require two punches
 - The Wrangler Shield adds an additional punch to the required count
 - Ability-based damage to buildings is unchanged
 - Bugfixes
 
- Fixed a crash caused by the string pool overflowing over time
 - Fixed Hale's attacks applying knockback in the wrong direction
 - Fixed dead players being flagged as AFK and kicked for idling during long rounds
 - Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
 - Fixed Hale being able to punch immediately as the Sweeping Charge ends.
 - Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
 - Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
 - Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
 - Fixed a rare bug at the start of a round where Hale couldn't move
 - Fixed being able to Wall Climb off of projectiles
 
Team Fortress 2 Update Released
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