Team Fortress 2 Update Released

      Team Fortress 2 Update Released

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      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Added missing Engineer audio for the Taunt: The Final Score
      • Fixed an issue with props and team colors when taunting with Australium weapons
      • Updated the Le Morne Uniforme to fix some clipping problems
      • Updated the Kapitan's Kaftan to hide the Heavy's bullets
      • Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
      • Updated the Esprit De Corps to improve the rigging
      • Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
      • Updated/Added some tournament medals
      • Updated the Fat Friar
        • Improved rig
        • Adjusted mesh to compensate for lack of bullets bodygroup
        • Removed misplaced ambient occlusion and light generators from the texture
        • Removed normal map artifacts
        • Updated backpack icon to represent above changes
      • Updated pl_citadel
        • Adjusted payload collision
        • Reduced radius of payload spawn exit explosion
        • Updated various decorative particles to not render on low graphics settings
      • Updated pl_odyssey
        • Added 60 seconds to the round timer when the final control point is activated
        • Fixed some projectiles colliding with the bounding box of func_brush entities
        • Visual fixes and adjustments
      • Updated koth_blowout
        • Added Experimental Cage around the maps central Blowout Preventer
          • This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
        • Improved Optimization
        • Fixed kill trigger delay in finale sequence
        • Fixed some Unintended Sightlines
        • Improved Detailing and Visual Clarity in some areas
      • Updated koth_boardwalk
        • Fixed being able to smuggle enemy Spies into spawn
        • Reduced ambient soundscape music
        • Added new voice lines for the Barker
        • Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
        • Fixed visible nodraw under the shoreline boardwalk
      • Updated cp_cargo
        • Added bullet block to prevent Red from being able to shoot into blue spawn
        • Added bullet block to the last point wires
        • Fixed the setupgoal text
        • Extended the fence next to red spawn slightly
      • Updated cp_fortezza
        • Added more cover to Last
        • Added defensive hold for Engineer's holding valley between A and B
        • Rebalanced pickups in some areas
        • Lighting improvements
        • Reduced file size of the map
      • Updated koth_demolition
        • Replaced pillars under the crane using the red texture with ones using the yellow texture
        • Fixed the HDR to allow so lights aren't super bright
        • Replaced the helicopters with ones not using the Yeti Park logo
        • Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
        • Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
        • Updated the luxel scale in multiple places of the map
        • Replaced old blockbullets with new blockbullets for better footsteps sfx
        • Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
        • Added a mini ammo on the furnace rooms
        • Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
        • Improved the clipping on the spawn platforms to not allow stickies to stick mid air
        • Added a wooden sign pointing to the shortcut and long path
        • Added new signs that toggle depending on the state of the shortcut to help players navigate the map
        • Reworked the art pass inside the helipad platform
        • Added a new catwalk behind the furnace buildings to give players more routes on the map
        • Adjusted the stairs inside the office building
        • Clipped the open window inside the office building so demos can lob pipes through it
        • Moved a prop on BLU spawn to prevent it from clipping inside a floor light
        • Changed the lights on the shortcuts to be more vibrant and have better illumination and fading
      Quelle: https://www.teamfortress.com/post.php?id=249654