Team Fortress 2 Update Released

      Team Fortress 2 Update Released

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      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed crash related to KeyValues
      • Added 'No Bullets' style for the Paka Parka
      • Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood)
      • Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood)
      • Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz)
      • Added null pointer checks for recent casual doors fix (GitHub fix from Bitl)
      • Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl)
      • Fixed typo in logical expression (GitHub fix from Ian Brun)
      • Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend)
      • Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich)
      • Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246)
      • Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky)
      • Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky)
      • Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam)
      • Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412)
      • Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog)
      • Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone)
      • Updated the Globetrotter to fix the second style using the wrong BLU team skin
      • Updated/Added some tournament medals
      • Updated the Seamann's Stubble
        • Fixed the normal map for better shading
        • Updated the backpack icon
      • Updated arena_afterlife
        • Fixed a rare regression bug that could cause players in Hell to count as alive
      • Updated koth_dusker
        • Fixed being able to build in RED spawn
        • Fixed a perch spot outside of BLU spawn
        • Added a visual delimitation for the capture zone
      • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
        • Fixed an exploit that allowed Zombie Spies to disguise as Survivors
      • Updated ctf_doublecross_event
        • Took significant steps towards improving FPS on the map, especially around the bridge
        • Reduced particle and prop usage around the map
        • Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz)
        • Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline
        • Removed the two spell books from just outside of the doors of each base
        • Increased the respawn time of the rare spell book slightly
        • Added Gargoyle spawns
        • Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)
      Quelle: https://www.teamfortress.com/post.php?id=255293