Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Added new game mode 'PASS Time' to the TF2 Beta
        • Check out the blog post for more information
      • Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
      • Added a new hat 'The Finder's Fee'
        • Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
        • Well deserved congratulations to the first recipient, Nathaniel Theis
      • Fixed visual bugs caused by picking up weapons with special attributes
      • Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
      • Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
      • Fixed left-hand view models not displaying Stat Clocks correctly
      • Fixed being able to use the tournament_readystate client command when using per-player ready status mode
      • Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
      • Fixed some missing VO sounds for the Demoman when laughing
      • Fixed being able to use the Restore action on Killsteak Kits
      • Fixed character loadout menus so they display the particle effects for all equipped Unusual items
      • The Huo-Long Heater can now accept Posthumous Kills strange parts
      • Updated the Australium Grenade Launcher to fix the wood material being shiny
      • Updated the backpack images for the Gun Mettle Campaign Coin
      • Updated LODs for several weapons and the sentry gun
      • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
      • Updated the localization files
      • Updated Koth_Suijin with the latest changes from the authors
        • Added cover around the point preventing cross-point sight line
        • Opened second window in point building
        • Tweaked pickup amounts and positions
        • Widened space between stairs to point and bridge railing to allow easier movement
        • Clipping improvements
        • Improved lighting in dark areas
        • Fixed an issue where engineers could build on outlying islands
        • Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
        • Fixed an issue where the spawn room doors could be held open by an opposing team member
        • Optimization improvements
      • Maps Workshop Beta
        • Fixed a common crash when loading some compressed maps
        • Fixed various issues running workshop maps on listen servers
        • Listen servers no longer unnecessarily fetch a second copy of the map
        • Listen servers no longer cause the client to crash upon the second load of the same workshop map
        • Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
        • Defaults to steamapps/workshop
        • Multiple servers sharing the same UGC directory is currently not supported, and will not go well
        • Added server command tf_workshop_map_status to view currently tracked maps and their status
        • Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
        • Improved handling of workshop maps in a server's map cycle
        • Workshop maps in the map cycle will be automatically fetched and updated in the background
        • Workshop maps in the map cycle will have their names updated to the canonical name once known
        • Map votes now work with workshop maps
        • A known issue is that the full workshop map name is currently shown instead of the friendly name
        • Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed
      Quelle: http://www.teamfortress.com/post.php?id=18032