Team Fortress 2 Update Released

      Team Fortress 2 Update Released

      auf >teamfortress.com< wurde geschrieben:

      An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
      • Fixed some random client crashes related to memory exhaustion for Mac clients
      • Significantly reduced memory usage on Mac and Linux clients
      • Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
      • Added the ability to restore festivized weapons via the context menu
      • Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
      • Fixed the Australium Minigun and Australium Scattergun materials
      • Fixed objective names in deathnotice HUD using white text when the local player was involved
      • Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining
      • Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
      • Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
      • Updated the backpack image for the Taunt: Soldier's Requiem
      • Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
      • Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
      • Updated the server log entry for kick votes to include the ID of the vote initiator
      • Updated cp_vanguard to fix an exploit related to spawn room doors
      • Updated pl_snowycoast
        • Fixed several unintended perches
        • Fixed being able to damage through the setup gates
        • Added some fences & cover inside BLU's first spawn to reduce spam angles
        • Added an extra resupply in BLU's first spawn and RED's last spawn
        • Moved medium health kit at 1st point back towards BLU's side of choke
        • Changed collision on large railings to allow projectiles
        • Added some cover to the sentry platform inside last
        • Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
        • Quonset hut sniper deck raised
        • Spawn locations in RED's first moved further from the door
        • Added windows to main entrance of RED's first spawn
        • Adjusted the narrow fence near RED spawn
        • Prevented building teleporters at the edge of spawn doors
        • Fixed an exploit related to BLU's 2nd forward spawn's entrances
        • Added some logic to prevent players getting stuck when RED's first spawn closes
        • Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
        • Replaced dump truck in kennels with crates
        • Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
        • Switched main exit and window on RED's last spawn
        • Adjusted placement of health and ammo near RED's last spawn
        • Fixed various floating props
        • Fixed some texture alignment issues in the tunnels
        • Fixed spot on last ramp that would keep the cart from rolling back
        • Fixed some smoothing/geometry problems on crates at last
        • Reduced size of kill zone on falling crates during finale
        • Added map menu photos
      Quelle: http://www.teamfortress.com/post.php?id=19909