Quelle: http://www.teamfortress.com/post.php?id=25548auf >teamfortress.com< wurde geschrieben:
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed invisible weapons on other players when they have recently changed loadout
 - Fixed color correction not working
 - Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
 - Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
 - Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
 - Fixed some Strange map filters displaying the wrong map names in their descriptions
 - Replaced convar tf_teamtalk with tf_gravetalk
 
- When enabled, living players can receive text and voice chat from dead players
 - When disabled, living players cannot hear the dead, regardless of team
 - Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
 - Defaults to on, except in Competitive matches
 - Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
 - Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
 - Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting
 - Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
 - Fixed a missing material in the main menu
 - Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
 - Added the Chapelaria 6v6 tournament medals for season 1
 - Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
 - Updated the localization files
 - Updated mvm_ghost_town to fix the cube maps
 - Updated mvm_mannhattan
 
- Fixed Spies spawning behind the closed door at Gate A
 - Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
 - Updated pl_millstone_event (Hellstone)
 
- Fixed an exploit where you could trap Horseless Headless Horsemann in place
 - Fixed some door frames from being able to shoot through them
 - Fixed a texture error
 - Fixed a barrel that you could walk through
 - Improved navigation file for better bot movement
 - Fixed being able to shoot through building wall located front of RED 1st base
 - Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
 
Team Fortress 2 Update Released
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